Looney Labs FAQ
Welcome to Looney Labs FAQ
- Fluxx Q's
- Pyramid Q's
- Other Games Q's
- Promo Cards Q's
- Non-Gameplay Q's
Fluxx Games
Pyramid Q's
Pyramid Q's
Pyramid Q's
Pyramid Q's
These are questions common to almost all versions of Fluxx. For questions less generic, check the FAQ for the Fluxx version you’re playing.
If you don’t see your question answered among these, please email us at:
FAQ@looneylabs.com
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For games not included in Pyramid Arcade, or other Looney Labs publication, please check the fan-run pyramid wiki icehousegames.org for more info, and/or contact the designer of that game. For additional answers please email us at: FAQ@looneylabs.com
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Q: You list Yellowstone National Park as being in Wyoming, when it is also in Montana and Idaho. What gives?
…This reduced the number of cards drawn when someone played Road Trip, which that person objected to…
A: You are technically correct (which is the best kind of correct) but let’s be real: 96 percent of Yellowstone is within Wyoming, with just 3 percent extending into Montana and a mere one percent being in Idaho. So it just didn’t make sense to us to give the 3 states equally billing on the Keeper. In other words, we don’t consider this an error.
You can always play it as a House Rule (announced before the game begins, of course!) that Yellowstone is in all three states…
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Q: If a player is the victim of a Luggage Mishap, do they get to take advantage of the No-Hand Bonus, if in play?
A: Well, you know, when you’ve lost your luggage, you inevitably end up having to pick up a few new items, like some new underwear or clothes, or sometimes the airline or hotel will provide them, like simple toiletries. So, logically, temporarily having no luggage (hand) you should be able to take the No-Hand Bonus for that turn to get a few extra cards to tide you over until the return of the rest of your hand.
We also note that this ruling is consistent with the Luggage Mishap card’s wording: “Until returned, their luggage is immune to any cards which would affect it. After their next turn ends, they will return their luggage cards to their hand, and observe any Hand Limits.”
In other words, while their “luggage” is missing, it is unaffected by changes in Hand Limit, because it’s… just gone. Not there. Having no Hand to Limit, logically, the player should get to take the No-Hand Bonus.
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Q: In Chrononauts, when Performing a Miracle, if one of the cards you play is a Fast Forward, should the 2 immediate plays and draws come from the Perform a Miracle hand, or your main set-aside hand?
A: To review…
Perform a “Miracle” says:
Discard one Artifact that is face-up in front of you. Then, setting your hand aside, draw two cards, play one and discard one. Make that draw three, play two, discard one, if your Artifact was one of these [either Biblical or Future Wisdom cards].Fast Forward says:
Immediately draw two more cards, put them in your hand, and play two cards.The draws and plays provided by the Fast Forward should definitely interact with your main hand, not the Miracle mini-hand. There is still a question of the order of operations, and, after some discussion with Andy, the call is that when you play the Fast Forward out of your Miracle hand, you draw two cards into your main set-aside hand, finish your Miracle, then pick up your main hand and make the two plays from the Fast Forward.